In a game of Risk Vs. If the move connects and gets a star K.O. Jigglypuff is almost always in the air because her aerial mobility is the best in the game. Jigglypuff is helpless if she does not land or grab an edge after a hit, but she will pass through shields. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. ( Log Out /  Could you possibly removed a couple of frames off of aerial attacks, only like a small amount. ; Dropping your shield (Shield Drop) takes 11 frames The design is somewhat inspired by the move pages on SmashWiki. Change ), You are commenting using your Google account. On top of this Jigglypuff can use "Rest" which if spaced… Super Smash Flash 2 in particular has made use of DAT files since v0.8a of the demo; prior to this, most of this data would be contained within the application itself. RELATED: 10 Pokémon That Would Be Great In Super Smash Bros. Jigglypuff is almost always in the air because her aerial mobility is the best in the game. 13 - Peach/Daisy. For fighter info, see Jigglypuff (SSB), Jigglypuff (SSBM), Jigglypuff (SSBB), Jigglypuff (SSBWU/3DS), and Jigglypuff (SSBU). For 1 frame a small very strong hitbox comes out in the center of Puffs body and deals about 25% damage, and can kill at very low percents. Things that … 31 frames – Kirby / Ness. There are some cases where I might be very slightly off, but for the most part if there's uncertainty I make that clear. I fucked around in Crazy Hand some months back because I wanted to play Smash 4 Mewtwo in Melee. Reward, this move can be a gamble. Hey everyone, this is the 2017 Melee Techs Guide for Jigglypuff. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor. On top of this Jigglypuff can use “Rest” which if spaced perfectly is practically a one hit kill. Fall Speed / Fast Fall Speed — 0.98 / 1.568. The most valuable collection of Super Smash Bros. Melee guides, technical data, and resources in the world. Its not a perfect recreation yet, but most of the frame data/attack properites and movement is 1-1. Out of Shield, Neutral Air — 9 frames. Jigglypuff is fought on Pokémon Stadium, with the titular track playing. From SmashWiki, the Super Smash Bros. wiki < Jigglypuff (SSBU)Jigglypuff … Out of Shield, Down B (Air) — 5 frames. Partial charge at about 40. Frame Data Notes. Jigglypuff, known in Japan as Purin, is an unlockable character in Super Smash Bros. Melee from the Pokémon series, making a return from the original. To unlock Jigglypuff, clear Adventure or Classic mode with any character or play Vs. more than 50 times. is a fictional creature in the Pokémon media franchise, originally a Normal-type Pokémon until Generation VI saw fit to give Jigglypuff and the rest of the members of its evolution line a Fairy sub-typing. Jigglypuff can also be unlocked by playing 50 Versus mode matches (at the same time as Brinstar Depths). 8.0% Damage. 84 Total Frames. It costs $100 a year for the privilege to post an app on the Apple Store. Details File Size: 1261KB Duration: 2.600 sec Dimensions: 478x344 Created: 1/15/2019, 2:29:29 AM To unlock Jigglypuff, the player must complete Classic Mode or Adventure Mode on any difficulty. Reupload of a previous Modulous submission. Most notably, her down-B, also known as “rest,” was a great combo finisher, able to end opponents’ stocks relatively early. Super Smash Bros Melee God Juan ‘Hungrybox’ Debiedma has been playing a lot of Ultimate and has revealed his picks for the game’s top fighters as of patch 9.0.1. Notes - 5 hits each dealing 1% damage, and then a final hit deals 3% damage for 8% damage total. ... Jigglypuff Hitboxes and Frame Data. Although she isn’t as good as Kirby, mostly due to not having as good frame data, Jigglypuff still has quite a few tricks you can use. Jigglypuff retains most of its moves from the past game, though with some modifications. ... 26 frames – Jigglypuff-28 frames – Captain Falcon / Ganondorf / Mr. Game & Watch. Although tier-wise he was the third-to-top character in original beaten only by Pikachu and Fox, in Super Smash Bros. Melee, he became severely nerfed. Want to learn to play the pink-puff ball? For example, if a taunt has a time of 100 frames, then it means that it lasts for 1 2/3 or 1.66666..... seconds and you can block or attack on the 101st frame, since that's the frame after the last frame that the taunt is being used at. If … When you first boot-up a new Smash Game, there are probably a few characters you’re drawn to immediately. Endlag on hit is 52 on level ground. Total Air Acceleration — 0.13. Ultimate counter picking. There’s Mario, you know him. But a GameCube and play Melee. SH / FH / SHFF / FHFF Frames — 41 / 51 / 29 / 35. 29 frames – Samus. Along with that her aerial attacks are very good at comboing opponents off stage. ( Log Out /  Better than Kirby (late 2001 to … 14 - Bowser. Jigglypuff is THE most "useless" character in SSBM. ( Log Out /  In patch updates, this field will be "Changes from previous version" ... for grounded melee attacks. ( Log Out /  Mew2King's Melee Info Dump (Frame data, weight, and other statistics) By Ted Mims on Wednesday, February 12, 2014 at 7:51 PM. For veteran characters from Smash 4, notes about how a move has changed in terms of frame data. These files are stored in the .ssf format, a compressed form of the .swf format, and each is labeled with a unique numerical ID. Jigglypuff (プリン, Purin?) Active Frames 10-75. Sounds way better than Kirby on paper. Here's is the taunt frame data for Melee, brought to you by Mew2king: Taunt Total Time - measures how long each characters taunt is in frames. Find weak and strong matchups for Jigglypuff. Jigglypuff is considered to be one of the simpler characters in the game. Change ), You are commenting using your Facebook account. A mac is required to make the app. 6 ... Down air/ neutral air is a good two frame option. Gameplay Tips Jigglypuff has a huge handicap and that's her … Air Speed — 1.332. Change ), You are commenting using your Twitter account. Super Smash Bros. She has now changed so much that some old SSB Jiggly players (including me) to go on switching characters. Change ). DAT is a form of files used by many applications to store data. Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter Active 1—2. But it comes at a cost, for 249 frames (4 seconds) she sleeps. Smash Bros. veterans know about Jigglypuff's moveset, including a move called "Rest." Total frames includes 13 frames of hitlag. I think having an incredibly fast air speed and air drift with 6 jumps, great aerial frame data, and five billion years of active frames is a pretty incredible strength to have though, to be honest. Super Smash Bros. 30 frames – Fox. A returning member of Smash Brothers, Kirby is a character in all three games of the Super Smash Bros. series. Check out this guide! Taking his DLC privilege to the bank, Cloud comes paired with excellent frame data, insane range, and huge hitboxes. Smash rankings consultant and frame-data guru PracticalTAS took to Twitter to confirm that it was, indeed, a single frame of data that made the difference. Jigglypuff, a character that made her Smash debut in Super Smash Bros. 64, jumps back into the fray, now boasting numerous buffs, including her greater, near absolute dominance in the air. Out of Shield, Down Air — 10 frames. IOS App. Jigglypuff counterpicks and tips. But after I go through all the 25 characters in the game, I still pick Jigglypuff. While nerfed a bit in the transition to Ultimate, Cloud was a force to be reckoned with in the competitive days of Smash 4. Also one of the fastest, best, and most powerful dash attacks. SH / FH / SHFF / FHFF Frames — 41 / 51 / 29 / 35, Fall Speed / Fast Fall Speed — 0.98 / 1.568, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). by Stratocaster, Standardtoaster, and SuperDoodleMan ... Kadano applies intensive frame data analysis to optimize Marth play. Along with that her aerial attacks are very good at comboing opponents off stage. Transitions to Jab 2 as early as frame 7. RIP. Shield Grab (Grab, post-Shieldstun) — 10 frames. Add shieldlag for projectiles, and subsitute endlag for landing lag for aerials ... 12 - Jigglypuff. Introduction. A relative newcomer to the echelons of top tiers in Melee, Jigglypuff looks to retain her current Top Tier placement in Melee going in to Project M … 1 0 F u c he r. Mcmdmdmdmdmdmdmdmdmmdmc. Over a year and a half went into making the 27 projects, but I hope you all enjoy. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. 7—8/10—11/13—14/16—17/19—20/22—23/25—26/28—29/31—32, Reaches full charge at about frame 60. Basically, it's a special move that makes Jigglypuff fall asleep—which makes it very risky if the player whiffs. This is all data that I've collected so far by poring over footage frame-by-frame for the past couple of days, with help from the Jigglypuff S4 Discord. Jigglypuff is considered to be one of the simpler characters in the game.

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